// CapMan game

// TrainJam game creation

Role: Design and front-end development

Technologies used: HTML, CSS, Javascript, Phaser

This game was built in 3 days while travelling on the California Zephyr train from Chicago to California as part of TrainJam 2016, the theme of which was "maximum capacity".

The basic premise of the game is simple: you control Capman, who flies about the scene eating various foods - but if he eats too much then he explodes. The platforms are procedurally generated and can be moved around (at a cost of 10pts).

Play game